Hardware Articles / Performance scaling with GeForce 8800GTX Graphics Card (Introduction)
Author: BenchZowner
Date: 2007-01-26 13:01
Welcome to BenchZone's very first hardware related article!
At first we would like to thank you for checking out this article ( hope you'll find it nice & helpful ) and wish you a pleasant read.
Like the article title says today we'll be checking the performance scaling ( the effects of changing the characteristics of a computer part, the processor [ referred as CPU ] in this article ) of a system with a modern high end graphics card ( referred as VGA ).
I can hear you saying "What's the point of this article, and why are you performing these measurements ?"
Well, I've seen people arguing on various forums ( discussion boards ) about the effects of a better/newer processor on a gaming PC.
I've seen people suggesting somebody to exchange his Core 2 Duo E6400 processor with a Core 2 Extreme X6800 to enhance his gaming experience.That guy had a GeForce 8800GTX graphics card & a 20.1" Wide TFT monitor.
He needs to use the monitors' native resolution ( 1680x1050 ) to avoid geometry "corruption" and given that he owns a high end graphics card ( referred as VGA ) with enough processing power to use Anti-Aliasing & Anisotropic Filtering at the previously mentioned resolution ( 1680x1050 ), what do you think, would he benefit from upgrading or overclocking his CPU ?
I don't think that he'd benefit from upgrading his CPU with a faster model.
Would changing his monitor's resolution to a lower or higher resolution change our response ?
Would upping or disabling Anisotropic Filtering ( referred as AF ) & Anti-Aliasing ( referred as AA ) change our initial suggestion ( not to upgrade his CPU ) ?
We'll see...
I'll try keeping this article "newbie-friendly" ( no offense ) to ensure that every single reader will understand & benefit from reading it.
Summary:
1. Introduction2. Monitors & Resolutions, system performance factors
3. Benchmarks used & System Specs
4. System Configuration,Drivers Used & Operating System
5. Drivers Settings, Games & Benchmarks Settings
6. Need For Speed:Carbon Benchmarking Details
7. Test Results:3D Mark2001SE & AquaMark 3
8. Test Results:F.E.A.R. & Need For Speed:Carbon at 1600x1200 NoAA-NoAF
9. Test Results:Need For Speed:Carbon at 1280x1024 16xQ:AA 16xAF
10. Test Results:Need For Speed:Carbon at 1024x768 8xAA 16xAF
11. Test Results:Need For Speed:Carbon at 1280x1024 8xAA 16xAF
12. Test Results:Need For Speed:Carbon at 1600x1200 8xAA 16xAF
13. Conclusions
